Hello everyone,
I'm back with an update as promised. I've made several improvements to game mechanics and usability, but still have a long road ahead of me. I've also launched a Patreon for those of you who want to support the further development of New Senia. The download to the new version can be found on that Patreon page or the download section on my blog here.
New Senia Alpha Build 1 Changelog
- Traits have been removed for now. They have been replaced with „Personality“.
Slave personalities are determined by three pairs:
- Dominant --- Submissive
- Kind --- Cruel
- Loyal – Free-Spirited
The personality traits give slaves the following bonuses:
- Dominant : The more dominant slave makes their breeding parntner less dominant / more submissive during each breeding session.
- Submissive: Submissive slaves have increased obedience gain (more on obedience later).
- Kind: Kind slaves increases their breeding partners‘ happiness.
- Cruel: Cruel slaves steal some of their breeding partners‘ happiness.
- Loyal: Loyal slaves can form a bond with one other slave. This bond gets stronger with every successive breeding session the two slaves share and increases the chance of conception.
- Free-Spirited: Free-Spirited slaves cannot form bonds, but provide a small flat increase to the conception rate.
- Obedience mechanic added:
Obedience is still in the early stages of being implemented and will evolve into a deeper mechanic as the slave management system fleshes out. In Alpha 1, slaves will only breed with a slave with lower stats if they have high enough obedience. Obedience is increased at the end of every week if the slave has more than 50 happiness and does not degenerate.
- Stat inheritance changed
Each of the quality stats Strength, Sex Appeal, Intelligence, and Fertility used to have 5 inheritance options. Now they have 3.
- Added more slave body part sizes
- Changed how some slave body part sizes are inherited
- Buffed childbirth rates
- Slaves can now be released from the Inspect Screen in the Slave Quarters
- Added several texts.
- Resized several buttons
- Basic recipes show up in the craft screen even if the player does not have the reagents for them.
- Changed the behaviour of some buttons to reduce the amount of clicks.
- Added information to slave buttons to reduce the amount of clicks.
- Added text to Harvest screen
- Researching and Extracting now cost an action.
Going forward, I‘ll be structuring the updates into System Updates and Content Updates.
System Updates will add and improve game mechanics while Content Updates will advance the story. The update cycle for each of these will be two weeks, meaning that I will be rolling out an update every week. Here‘s what you can expect in the coming updates
Goals for System Update 8.11.18
- Better player customization
- Player impregnation and player offspring
- More visual and usability improvements
- Rework skin and skin color
- Implement rudimentary studio to change slave appearance
Goals for Content Update 15.11.18
- Add scenes for Taller Woman, Strong Man, Big Dick
- Add second and third contest
- Add second quest
- More extensive slave inspect text
Ongoing Goals
- Balancing
- Visual improvement
If you enjoyed the game, please consider supporting me on Patreon. You can write me at NewSeniaDev@gmail.com if you have feedback or questions.
Thanks and until next week!
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