Cheat Version: https://drive.google.com/open?id=1t_U70du3jgAUPbuy8vsWBq00pgw3Ej4X
No-Cheat Version: https://drive.google.com/open?id=1qBBfKDGQbZPk99yPxH4dTQTBdmzgNG-8
Montag, 22. Oktober 2018
New Senia Pre-Alpha Build 2 Changelog
Hey,
I've decided to release a new build ahead outside of the normal schedule. There isn't a whole lot of content in this one, but there are quite a few quality of life upgrades that I think make the game less awkward to play. Saves from Build 1 might not be compatible. This will likely to be the last version with a public cheat version. Here are most of the changes I've made for this build:
- Resized most buttons
- Resized and formatted most story texts
- Changed save file naming to prevent overwriting
- Added Quick Breeding and Quick Harvesting options
- Added texts to indicate if a slave or item list is empty
- Added more slave information in Harvesting and Breeding screens
- Changed inventory appearance
- Added inventory information to crafting screen
- Added player room (You can assign up to 4 slaves to be your personal slaves from the inspection menu, no real content here yet)
- Added Lust Serum to sex type selection for breeding
Please make sure to read the Quick Guide post on my blog for tips on how to play the game.
Thanks!
I've decided to release a new build ahead outside of the normal schedule. There isn't a whole lot of content in this one, but there are quite a few quality of life upgrades that I think make the game less awkward to play. Saves from Build 1 might not be compatible. This will likely to be the last version with a public cheat version. Here are most of the changes I've made for this build:
- Resized most buttons
- Resized and formatted most story texts
- Changed save file naming to prevent overwriting
- Added Quick Breeding and Quick Harvesting options
- Added texts to indicate if a slave or item list is empty
- Added more slave information in Harvesting and Breeding screens
- Changed inventory appearance
- Added inventory information to crafting screen
- Added player room (You can assign up to 4 slaves to be your personal slaves from the inspection menu, no real content here yet)
- Added Lust Serum to sex type selection for breeding
Please make sure to read the Quick Guide post on my blog for tips on how to play the game.
Thanks!
Sonntag, 21. Oktober 2018
New Senia Quick Guide
Hello to anyone reading this,
I'm releasing this guide ahead of Pre-Alpha Build 2 (coming within 24 hours) to give people testing this game a better overview of what New Senia is all about and how I intend people to play it. Please realize that many of the things mentioned here are still subject to change. The game is nowhere near balanced or finished yet and Pre-Alpha Build 2 is still primarily meant as a systems test.
Breeding
Breeding slaves is done from in the Slave Quarters. The player selects a male and a female slave, selects what type of sex they should have, and also has the option of using Lust Serum. Lust Serum and the amount of the slaves' likes and dislikes the player matches determine the "score" of the breeding session. A higher score leads to the sex scene lasting longer, the slaves receiving a happiness boost and an increased chance of a child being born. Quick Breeding does not give the player the option of boosting the breeding session with Lust Serum. Everything else stays the same. Children are born instantly and go to the Growth Chambers where they incubate for 4 turns until they are physically 20 years old.
Inheritance
Slaves inherit most qualities from their parents including:
- Strength
- Intelligence
- Sex Appeal
- Virility / Fertility
- Height
- Dicksize and ball size (always inherited from fathers by sons)
- Breastsize and hip width (always inherited from mothers by daughters)
- Hair color
- Traits
- Race
Likes, Dislikes, and Happiness are not inherited. How stats are inherited is not always the same. For most inheritable qualities, the game (as of Pre-Alpha Build 2) chooses a random number between 1 and 5. 1 means that the quality is inherited entirely from the father, while 5 means it is inherited entirely from the mother. 2,3, and 4 result in mixed inheritance. With this system, every child is unique.
Stats
Stats in New Senia are separated into quality and non-quality stats. Quality stats determine the value of the slave. These are:
- Strength
- Intelligence
- Sex Appeal
- Virility / Fertility
- Happiness (Not yet properly implemented)
Virility / Fertility and Happiness are currently the only stats that affect actual gameplay. They both increase the chance of conception during breeding. Quality stats are the stats that are judged in the contest. The other stats, while not being relevant for slave value and contests can still matter when it comes to fulfilling certain likes/dislikes of other slaves or meeting the requirements for quests.
Races
Races are not only cosmetic in New Senia. Every race gives a newly born slave a small boost to specific stats based on their race. Races get following bonuses:
Humans: STR: +0 Sex Appeal(SA): +0 INT: +1 Virility/Fertility(VF): +1 Height: +3
Orcs: STR: +2 SA: +0 INT: +0 VF: +0 Height: +5
Elf: STR: +0 SA: +1 INT: +2 VF: -1 Height: -1
Dark Elf: STR: -1 SA: +2 INT: +2 VF: -1 Height: -1
Golem: STR: +1 SA: +0 INT: +1 VF: +0 Height: +8
Minotaur: STR: +1 SA: +0 INT: -1 VF: +2 Height: +10
Leo: STR: +1 SA: +1 INT: +0 VF: +0 Height: +0
Demon: STR: +0 SA: +2 INT: +0 VF: +0 Height: +5
Dryad: STR: -1 SA: +1 INT: +0 VF: +2 Height: -4
Lacertus (Lizard People): STR: +1 SA: -1 INT: +1 VF: +1 Height: -3
Traits
Traits can give slaves special abilities and passive bonuses.
Current traits are:
Charismatic: Gives the breeding partner a small boost in happiness regardless of the outcome.
Picky: Slave won't have sex with slaves with lower stats
Pliable: Low happiness won't affect breeding as much (happiness not yet in effect as of Pre-Alpha Build 2)
Stubborn: Low happiness affects breeding more
Rich: Increases value of the slave
Savant: Slaves has a small chance to gain a point in a random stat at the end of each turn
Generous: Harvesting the slave yield two Sperm/Egg items instead of one.
Harvesting
Harvesting costs an action and gives the player a Sperm or Egg item with the quality of the slave it was extracted from. The generous trait doubles the amount harvested from that slave with each action. Sperm and Egg items are used in the laboratory.
Crafting / Researching / Extracting
These actions can be taken in the laboratory and are all essential to not only stabilize financially, but also to progress the story and do well in the game.
Researching lets the player choose between researching a Sperm item, an Egg item, or a slave. Researching a Sperm or Egg item results in the player discovering how to extract certain crafting reagents from Sperm and Egg items. Researching on slaves KILLS THE SLAVE but can provide knowledge that lets the player craft very powerful potions later in the game if the slave is of a high enough quality. Researching requires an action.
The extracting action extracts reagents from Sperm or Egg items to use in crafting and also requires an action.
Crafing does not require an action and gives the player items in exchange for reagents. Currently, crafting recipes do not have to be discovered and show up in the crafting menu once the necessary reagents have been gathered. All recipes require Basic Solution which can be bought from the Store.
Contests
Contests are there to check to player's progress and reward players who make good decisions. As of Pre-Alpha Build 2, one contest has been implemented which demonstrates the pattern later contest will follow. The player will be prompted to select a slave according to specific criteria. If the slave reaches a high enough score and places within the top three, the player will receive favor and gold according to the placement. Landing outside the top three will net the player nothing while not being able to provide a slave of the specified criteria will result in the player losing favor. The score needed to reach the top three increases with every contest but is still somewhat random.
Quests / Events
Quests and Events are there to reward players for keeping a good selection of slaves around. Once you hit a certain turn or amount of favor, you will be visited by a quest giver. The first Questgiver is Stella, who appears on Turn 30 if you place within the top three of the first contest. Questgivers will either ask to have sex with a specific slave or make a more general requests. The player can complete the quest through the quest menu if they meet the requirements. Completing a quest will trigger a scene. Customizing a Questgiver and the associated sex scene will be a reward for top tier Patreon supporters as the scenes are optional and also highly customizable. (Think: Three Futa princesses want a mature big boobed elf to make airtight)
Player Room
Not yet implemented as of Pre-Alpha Build 2. The player will be able to keep his favorite slaves here and will be able to plan upgrades to his facilities.
I'm releasing this guide ahead of Pre-Alpha Build 2 (coming within 24 hours) to give people testing this game a better overview of what New Senia is all about and how I intend people to play it. Please realize that many of the things mentioned here are still subject to change. The game is nowhere near balanced or finished yet and Pre-Alpha Build 2 is still primarily meant as a systems test.
Breeding
Breeding slaves is done from in the Slave Quarters. The player selects a male and a female slave, selects what type of sex they should have, and also has the option of using Lust Serum. Lust Serum and the amount of the slaves' likes and dislikes the player matches determine the "score" of the breeding session. A higher score leads to the sex scene lasting longer, the slaves receiving a happiness boost and an increased chance of a child being born. Quick Breeding does not give the player the option of boosting the breeding session with Lust Serum. Everything else stays the same. Children are born instantly and go to the Growth Chambers where they incubate for 4 turns until they are physically 20 years old.
Inheritance
Slaves inherit most qualities from their parents including:
- Strength
- Intelligence
- Sex Appeal
- Virility / Fertility
- Height
- Dicksize and ball size (always inherited from fathers by sons)
- Breastsize and hip width (always inherited from mothers by daughters)
- Hair color
- Traits
- Race
Likes, Dislikes, and Happiness are not inherited. How stats are inherited is not always the same. For most inheritable qualities, the game (as of Pre-Alpha Build 2) chooses a random number between 1 and 5. 1 means that the quality is inherited entirely from the father, while 5 means it is inherited entirely from the mother. 2,3, and 4 result in mixed inheritance. With this system, every child is unique.
Stats
Stats in New Senia are separated into quality and non-quality stats. Quality stats determine the value of the slave. These are:
- Strength
- Intelligence
- Sex Appeal
- Virility / Fertility
- Happiness (Not yet properly implemented)
Virility / Fertility and Happiness are currently the only stats that affect actual gameplay. They both increase the chance of conception during breeding. Quality stats are the stats that are judged in the contest. The other stats, while not being relevant for slave value and contests can still matter when it comes to fulfilling certain likes/dislikes of other slaves or meeting the requirements for quests.
Races
Races are not only cosmetic in New Senia. Every race gives a newly born slave a small boost to specific stats based on their race. Races get following bonuses:
Humans: STR: +0 Sex Appeal(SA): +0 INT: +1 Virility/Fertility(VF): +1 Height: +3
Orcs: STR: +2 SA: +0 INT: +0 VF: +0 Height: +5
Elf: STR: +0 SA: +1 INT: +2 VF: -1 Height: -1
Dark Elf: STR: -1 SA: +2 INT: +2 VF: -1 Height: -1
Golem: STR: +1 SA: +0 INT: +1 VF: +0 Height: +8
Minotaur: STR: +1 SA: +0 INT: -1 VF: +2 Height: +10
Leo: STR: +1 SA: +1 INT: +0 VF: +0 Height: +0
Demon: STR: +0 SA: +2 INT: +0 VF: +0 Height: +5
Dryad: STR: -1 SA: +1 INT: +0 VF: +2 Height: -4
Lacertus (Lizard People): STR: +1 SA: -1 INT: +1 VF: +1 Height: -3
Traits
Traits can give slaves special abilities and passive bonuses.
Current traits are:
Charismatic: Gives the breeding partner a small boost in happiness regardless of the outcome.
Picky: Slave won't have sex with slaves with lower stats
Pliable: Low happiness won't affect breeding as much (happiness not yet in effect as of Pre-Alpha Build 2)
Stubborn: Low happiness affects breeding more
Rich: Increases value of the slave
Savant: Slaves has a small chance to gain a point in a random stat at the end of each turn
Generous: Harvesting the slave yield two Sperm/Egg items instead of one.
Harvesting
Harvesting costs an action and gives the player a Sperm or Egg item with the quality of the slave it was extracted from. The generous trait doubles the amount harvested from that slave with each action. Sperm and Egg items are used in the laboratory.
Crafting / Researching / Extracting
These actions can be taken in the laboratory and are all essential to not only stabilize financially, but also to progress the story and do well in the game.
Researching lets the player choose between researching a Sperm item, an Egg item, or a slave. Researching a Sperm or Egg item results in the player discovering how to extract certain crafting reagents from Sperm and Egg items. Researching on slaves KILLS THE SLAVE but can provide knowledge that lets the player craft very powerful potions later in the game if the slave is of a high enough quality. Researching requires an action.
The extracting action extracts reagents from Sperm or Egg items to use in crafting and also requires an action.
Crafing does not require an action and gives the player items in exchange for reagents. Currently, crafting recipes do not have to be discovered and show up in the crafting menu once the necessary reagents have been gathered. All recipes require Basic Solution which can be bought from the Store.
Contests
Contests are there to check to player's progress and reward players who make good decisions. As of Pre-Alpha Build 2, one contest has been implemented which demonstrates the pattern later contest will follow. The player will be prompted to select a slave according to specific criteria. If the slave reaches a high enough score and places within the top three, the player will receive favor and gold according to the placement. Landing outside the top three will net the player nothing while not being able to provide a slave of the specified criteria will result in the player losing favor. The score needed to reach the top three increases with every contest but is still somewhat random.
Quests / Events
Quests and Events are there to reward players for keeping a good selection of slaves around. Once you hit a certain turn or amount of favor, you will be visited by a quest giver. The first Questgiver is Stella, who appears on Turn 30 if you place within the top three of the first contest. Questgivers will either ask to have sex with a specific slave or make a more general requests. The player can complete the quest through the quest menu if they meet the requirements. Completing a quest will trigger a scene. Customizing a Questgiver and the associated sex scene will be a reward for top tier Patreon supporters as the scenes are optional and also highly customizable. (Think: Three Futa princesses want a mature big boobed elf to make airtight)
Player Room
Not yet implemented as of Pre-Alpha Build 2. The player will be able to keep his favorite slaves here and will be able to plan upgrades to his facilities.
Mittwoch, 17. Oktober 2018
First release and goals for next release
The first test pre alpha is here. Please give it a whirl and let me know what you think.
I'm happy about any feedback, but please make sure to read the goals for the next release down below beforehand. Please also read my previous Blogpost on what I will and will not be including in the game in the near future.
Links:
(The game requires .Net Framework 4.0 to play)
Goals for 31.10.2018 release:
- Fix newly discovered bugs
- Look at balance issues
- Fix scaling issues
- Adjust button sizes
- Fix text formatting
- Add more info to crafting screen so you can see what's in your inventory
- Implement Lust Serum and Energy Booster items
- Fix "First Contest" quest not leaving Questlog
- Add harvesting text
- Add information text for empty screens
- Add hairdos
Goals for 15.11.2018 release:
- Filters for slaves in Slave Quarters to make slave selection easier
- Add Studio for hairdos, tattoos
- Add one or two more story events
- Add icons for items
- Add another type of sex scenes
- More Slave preferences
- More balancing
I will be back with another post next week. Thanks for trying my game!
Abonnieren
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